So, since my last update I’ve been working on implementing a Game-state manager. It’s pretty much a clone of the XNA-example from MSDN. I didn’t copy+paste it, but rewrote it while looking at the code. I feel like I understand 90% of how it worked and I figure that after next time, or maybe the one after I will understand it completely and write my own instead.
A screenshot at the incredibly ugly main menu with 2 options, play or play.