Collision between player – asteroid, and asteroid – asteroid is now implemented. This was done by creating a bounding circle around the sprites and check if the distance between the circles was smaller then the combined radiuses(is that what it’s called? if not: radius1+radius2). Only thing that happens now is that they stop being drawn. Will work on what happens another time.
Next up: Game menu. This will probably take a little longer to implement, because I have to check out how to handle different game-states, but hopefully before the end of the week (also have to draw the menus and stuff.