Since I just got started I don’t have that much progress to tell about yet, what I have done is a ship that moves through empty space with a camera class that follows the ship. I am terrible at drawing stuff so i just drew these sprites real quick to have something. Will try to get into some pixel-art later on and make them at least a little bit prettier.
The HUD is just an image, but might give an idea about what I’m going for. To the left: the radar and coordinates(which is the only thing that works, in the middle: some indicator of what mode is chosen, to the right: some kind of screen that is supposed to give distance to closest asteroid, enemy or something (I’m not sure what to do with this one yet).
If anyone is wondering the game is being programmed in C# using Microsoft’s XNA framework (Visual studio 2010 express). I have previously only been using java and moved over to C# for this project. So far it’s been a real smooth transition and I enjoy working in C#. The sprites so far are being drawn in GIMP and Inkscape, haven’t really decided which one I like the most of these.
Next step is making asteroids spawn randomly across space and fly around the map, after that I will add collision and make so that the canon aims at any asteroid that flies by the ship (at the moment it’s just pointing right).