The game is going to be a top-down
spaceship-game, where you steer your ship but the weapon/gather-gun will be automatically controlled. You can switch between 3-4 modes (with some kind of delay) wich will change your abilities and stats(like speed, shield, damage). This will, hopefully, make the game more tactical then action-packed, when you have to worry more about your positioning and choosing the right mode/stance for the situation.
The modes we have in mind are:
Fast mode with high shield and medium dmg
fast mode with medium shield and high dmg
slow mode with high shield and no attack,
can harvest recources from asteroids
They are (probably) supposed to have different abilities also. Maybe carrying resources slows you down and defensive mode can drop some for speed or something.
We haven’t really figured out what or if we
want to do anything with single player, maybe a short campaign to get
introduced with the mechanics or maybe just the ability to play with
The multiplayer will be teambased, you
start of at each side of the map with a mothership. The motherships
will circle the map throughout the game. Your objective is to gather
recources from asteroids and drop them off at the mothership. If you
get shot down carrying resources you will drop these and someone else
can harvest them.
Since I don’t have that much programming
experience this will be a learn while doing project and probably take
a whole lot of time, but I hope that we at least can come close to
what we set out to do!